Modeling & Texturing Game Assets, Part 02: UV Unwrapping a Prop

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Instructor John Bair

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  • Duration: 09:36
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  • Made with Release: 15
  • Works with Release: 12 and greater

This tutorial shows how to unwrap the UVWs of our radio model.

In this tutorial we will be using Cinema 4D and BodyPaint3D to show how we can unwrap the UVWs of our radio and layout a texture page. First we will breakdown the model into its unique elements so we do not have to spend extra time unwrapping duplicated geometry. Then we will be using the box projection method to get a basic unwrap of our geometry. Using this we can move our flattened geometry into better positions and start creating our texture page. Once we have unwrapped everything we can use the paint tool in BP3D to outline our unwrapped geometry to make painting textures easier.

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