Organic Transitions using Vertex Maps and Fields: Create a Camera Morph and Animate the Sky

Photo of Raymond Olsen

Instructor Raymond Olsen

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  • Duration: 08:17
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  • Made with Release: 20
  • Works with Release: 20 and greater

In this video we’ll add a simple camera push to our scene using a camera morph. A camera morph allows you to use two cameras with different properties to define the start and end of your camera move. The camera morph will then blend smoothly between all of the camera parameters using just two keyframes in it’s blend slider. After we set that up we’ll add some rotation keyframes to the sky resulting in moving reflections when the shiny logo is revealed. Then we’ll be ready for the final render.