NAB 2015 Rewind - EJ Hassenfratz, Eyedesyn: Adding C4D to your 2D Workflow with Sketch and Toon

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Instructor EJ Hassenfratz

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  • Duration: 50:39
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Learn how to use Cinema 4D's Sketch and Toon, MoGraph and deformers to create 2D 'flat-look' animations in this presentation from EJ Hassenfratz of Eyedesyn.

Learn how to use Cinema 4D's Sketch and Toon, MoGraph and deformers to create 2D 'flat-look' animations in this presentation from EJ Hassenfratz of Eyedesyn.

05:05Seattle - Flat Shading via the Cel Shader
07:07Camera - Sketch and Toon Render Settings
11:51Camera - Sketch Style Tag
13:38Stroke Blending Modes
14:28Sketch Adjustments - Screen Offset
17:32Animate Line Drawing with Sketch
21:04Cassette Love - Morphing Splines with MoGraph Matrix and Spline Effector
26:20Stack of Bills - Time Offset Cloner
31:19Test Tubes - Normal Direction Shader
35:37Beer - Outline mode with Cloner
37:32Kirby - Jiggle Deformer
40:42Beer and Skateboard - Motion Lines
43:51Sushi - Jiggle Deformer
47:02Noodles - Spline Dynamics
48:44Money Bag - Soft Body Dynamics

EJ explains the basics of Sketch and Toon, starting with the Cel Shader and continuing with the render settings, Sketch Style Tag and material line settings. You'll learn how to blend and adjust the position of strokes, as well as how to animate the drawing of strokes.

Next EJ shows how key Cinema 4D workflow features like MoGraph, the Jiggle Deformer and Dynamics can be used to easily create 2D animations, and also shows the Motion trails option for Sketch lines.

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