Creating a MoGraph Sports Intro Animatic: Blocking Out Shot One
In this video we’ll create the stadium light bank seen in shot one using a few primitives that we collapse into editable mesh and manipulate to create a single light assembly. We then populate the light bank cloner with the light assembly and add a random effector to give each light’s orientation some variation just like the real thing. Next we save the light bank as an xref and get shot one ready for camera animation.
Creating a MoGraph Sports Intro Animatic: Blocking Out Shot Two
In this video we’ll model the main driveshaft with a cylinder primitive and a spline cogwheel extruded using CV-Extrude Splines. Next we tackle the trench with a CV-Extruded spline mask that was made with the help of another CV Tool, CV-Boole Tools. The trench’s lower floor will then be made with a plane primitive. Next we’ll set up the conveyor leg assembly with some cubes, a cloner and an instance object. The leg assembly then gets converted to an xref and we create a row of them with another cloner to make the trench “roof”.
CV-Extrude Splines can be found here.
CV-Boole Tools can be found here.
In this video we’ll place cameras at the beginning and end of our camera move and then learn a shortcut to auto-populate the camera fields in the camera morph tag upon creation. After the setup is complete and we animate the blend, we can adjust the camera move to our liking as the scene is played in a loop. Next, we’ll export a hardware render using the settings we configured earlier.