Creating a MoGraph Sports Intro Animatic: Project File Setup
In this video we’ll create a folder structure to organize all of our assets, then we jump into Cinema and save out our first scene file. Then we dial in the render settings using a render token in the save path for the hardware previews. When finished, the render settings are saved as a render preset for use throughout the series. We will also see an example of the results of using the render token with our scene file names.
Creating a MoGraph Sports Intro Animatic: Shot One Morph Cam
In this video we’ll place cameras at the beginning and end of our camera move and then learn a shortcut to auto-populate the camera fields in the camera morph tag upon creation. After the setup is complete and we animate the blend, we can adjust the camera move to our liking as the scene is played in a loop. Next, we’ll export a hardware render using the settings we configured earlier.
In this video we’ll create the stadium light bank seen in shot one using a few primitives that we collapse into editable mesh and manipulate to create a single light assembly. We then populate the light bank cloner with the light assembly and add a random effector to give each light’s orientation some variation just like the real thing. Next we save the light bank as an xref and get shot one ready for camera animation.