Using Google Zync with Cinema 4D: Managing File I/O in Cinema 4D with Zync

Photo of EJ Hassenfratz

Instructor EJ Hassenfratz

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  • Duration: 03:29
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  • Made with Release: 18
  • Works with Release: 18 and greater

In this video, viewers will learn about the Zync ‘Upload Only’ feature and how to upload your Zync Project to Google Cloud Storage

In this video, viewers will learn about the Zync ‘Upload Only’ feature and how to upload and manage your Zync Project on Google Cloud Storage.



Google ZYNC is intelligent about only uploading the assets you need for a project, and not having to reupload the same asset multiple times. So if you have big jobs with lots of assets, you can pre-upload using the Upload Only function. So let's go ahead and launch our ZYNC plugin. To begin uploading your assets to Google Cloud Storage, we must first either create a new project, or specify which existing project we'll be adding assets to. So I don't currently have a ZYNC project on Google Cloud Storage. So I'll just create a new ZYNC project. Next, we can move to uploading our files by using the Upload Only feature. You can see right here under File Management, here is our Upload Only. So this feature is something you'll want to run often if you're working with a lot of project dependencies. So files only get uploaded if something changes. This allows you to minimize uploading a bunch of files right before you actually render. So to do the Upload Only and upload your project dependencies, we can just select Upload Only. Then, let's save our scene first, and then go to Launch ZYNC Job, and that will say, "Job is submitted," and this will just upload all of your project file dependencies. Now, Select Auxiliary Files is for pre-uploading files that haven't been brought into the scene yet, or making sure things like xrefs or large simulation caches have been uploaded. So you can go ahead and click that button, and add these files as well. So let's go ahead and hop on over to the Web Console, and talk about Project Cloud Storage. So let's go in. To get to our Cloud Storage Console, we'll go to My Account, and Projects. Here, you'll see I have one project here, my ZYNC Shield Scene. Right now, my disk usage is 2.5 gigs. So here we have the ability to actually add or delete projects, and you can also see your disk storage. So you can see all the projects you've been working on, and here's where all the data of all your projects is stored. All of this is on the ZYNC Google Cloud Storage. Projects are actually charged $0.20 a gigabyte per month. So when you're done with a project, you should probably delete them to avoid incurring an extra cost. So projects are comprised of textures, assets, Cinema 4D scene files, as well as your rendered files. So you have full control over your data, but you can delete it if you want. So if you ever need to redownload rendered files, you can actually do this very easily by going to the main page. Click on a completed job, select the frames that you'd want to redownload, and then go to Task, Redownload Task. So it's as easy as that. So ZYNC's file management features allow you to upload in the background while you're still working, so that when you're ready to render, all the necessary assets are already in ZYNC's Cloud Storage. So you can simply click Render when you're ready. ZYNC is really designed to just work, and easily be 100% integrated into your normal pipeline.
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