Siggraph 2014 Rewind - Lorcan O'Shanahan, Day 02: Enders Game Interface Design and Mograph Magic

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Instructor Cineversity

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In this presentation, Lorcan O’Shanahan demonstrates techniques he used in creating HUD and screen elements for Ender’s Game.

In this presentation, Lorcan O’Shanahan demonstrates techniques he used in creating HUD and screen elements for Ender’s Game. Lorcan explains how to optimize and utilize complex CAD models in MoGraph-style animations, how to use Cineware in After Effects to composite 2D elements within 3D space, and how to optimize clone systems with the Matrix Object and Effector Visibility.

Lorcan shows a unique rendering technique utilized in the Lilly title sequence. A world-space gradient generates a monochromatic look reminiscent of a depth pass, with Xpresso that makes this technique very flexible and easy to control.

Finally Lorcan demonstrates an Xpresso Car Rig he’s created, and shows how to animate the car along a path and crashing into a pile of tires with the help of Rigid Body Dynamics.

00:34Ender's Game - Project Intro
03:06Optimizing and Fracturing CAD Models - Polygon Groups to Objects
07:12Turbines - Time Effector
08:53Power Block Setup
09:46Randomize Color
10:24Power Block Effectors - Falloff
12:43Part Reveal - Plain Effector Visibility
15:10Delay Effector
15:37Exporting 3D Position Markers to After Effects / PSR Constraint
19:52Cappucino Baking
22:10Camera Animation - Orbit Camera Preset
25:024Cineware / After Effects Composite
26:34Pixel Globe Intro
29:52Matrix Object
30:38Cloner
33:40Physical Render Depth of Field / Bokeh
35:50VFS Lilly Title Sequence
37:30World Gradient Xpresso
42:10Xpresso Car Rig

Recorded Live at Siggraph 2014 in Vancouver, BC Canada

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