Node-based Materials: Creating a Roof Tile Shader with Color and Parameter Variation

Photo of Jonas Pilz

Instructor Jonas Pilz

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  • Duration: 18:28
  • Views: 1305
  • Made with Release: 20
  • Works with Release: 20 and greater

In this tutorial, you will learn how to randomize colors and parameters make scenes look more natural.

In this tutorial, you will learn how to randomize colors and parameters make scenes look more natural.
Jonas will start by creating a Variation asset which is capable of generating randomness based on MoGraph clone index, instance objects and polygon step simultaneously. After that, he will finish the tutorial by using this asset to create color variation for all of the roof tiles on a roof.

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