NAB 2016 Rewind - Chris Schmidt: Deep Dive into UV Texturing and Anisotropic Metals

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  • Duration: 48:44
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Chris Schmidt of GreyscaleGorilla offers a deep dive into UV mapping in Cinema 4D, using Relax UV to generate LSCM and ABF unwraps, and manually moving the UV coordinates to match a specific texture.

Chris Schmidt of GreyscaleGorilla.com offers a deep dive into UV mapping in Cinema 4D, using Relax UV to generate LSCM and ABF unwraps, and manually moving the UV coordinates to match a specific texture. Chris also shows how vertex maps and the Proximal shader can be used to mask textures in order to add damage or rust in specific portions of a model. Finally, Chris offers a peek at the latest version of TopCoat, the GreyscaleGorilla plugin to quickly and easily create multiple Reflectance layers in Cinema 4D.

00:29UV Mapping in C4D
06:54Relax UV (LSCM / ABF)
11:18Manual UV Mapping to Material
15:47Barrel UV Map
21:43Using Vertex Maps to Mask Texture / Paint in Damage
27:14Use Proximal to Mask Texture / Simulate Rust
33:26TopCoat

Recorded Live from NAB 2016 in Las Vegas.

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