NAB 2015 Rewind - Kevin Aguirre: In the Zone with Cinema 4D's MoGraph Tools

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  • Duration: 40:23
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  • Made with Release: 16
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Cake's Kevin Aguirre demonstrates Cinema 4D workflow techniques used in the creation of show opens for DirecTV's Red Zone and Fantasy Zone.

Cake's Kevin Aguirre demonstrates Cinema 4D workflow techniques used in the creation of show opens for DirecTV's Red Zone and Fantasy Zone.

02:14DirecTV Red Zone
03:26Xpresso Rig for Robot Arm (Relative Reference)
10:39Inverse Kinematics Rig for Robot Arm
14:07Secondary Cable Animation via Jiggle Deformer
15:33Welding Effect via MoGraph Tracer
22:24DirecTV Fantasy Zone
23:29Domino Dynamics Simulation
27:02Alternate Domino Effect via Inheritance Effector
30:16Texturing Dominoes Uniquely via MoGraph MultiShader
35:15Isolating Clones via MoGraph Selection
37:06Use Xpresso to link objects to the position of a clone

In the Red Zone project, Kevin demonstrates how to add an inverse kinematics rig to a robot arm. He also shows how to add secondary animation via Xpresso and the Jiggle Deformer.

Cake utilized a domino theme for Fantasy Zone, and Kevin shows how to animate dominoes first via Cinema 4D's Rigid-Body Dynamics, and then via the MoGraph Inheritance Effector. He also shows how to uniquely texture and control the dominoes using MoGraph's MultiShader and MoGraph Selection Sets. Finally, Kevin shows how Xpresso can be used to link the position of an object to a specific clone.

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