NAB 2015 Rewind - Athanassios Pozantzis: A Virtual Apocalypse with C4D, Part 02: Planetary Explosion

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In this presentation from NAB 2015, Athanassios Pozantzis demonstrates how Cinema 4D's tools and workflow can be used to create a visual effects shot of a planetary explosion.

In this presentation from NAB 2015, Athanassios Pozantzis demonstrates how Cinema 4D's tools and workflow can be used to create a visual effects shot of a planetary explosion.

01:23Creating a Sphere with Random Topology using Polygon Reduction
04:25Thickening and Fracturing Sphere with ExplosionFX
09:31Adding Effectors and Dynamics
12:41Dynamics of Intersecting Objects
14:06Dynamic Collision Shape - Visualization
14:56Using Particle Forces in Rigid Body Dynamics
16:14Adding a Core to the Planet
17:19Shockwave Effect - Trigger Velocity Peak
22:39Negating Attractor Force to Create Explosion
23:50Adding a Starfield Sky
25:13Applying a Planet Texture
28:28Swapping Materials - Material Assignment Tab
30:19Lava Material - Animated Noise and Volumetric Light
37:42Particle Shockwave with Thinking Particles PMatterWaves
42:19Rendering Thinking Particles Velocity Trails with Hair

You'll learn how to explode a sphere into random shapes using Polygon Reduction and Explosion FX. Next you'll see how to add Rigid Body Dynamics which trigger at Velocity Peak and a simple effector with falloff to trigger the effect. You'll see how the Attractor particle force is used to simulate planetary gravity, and animated to first implode and then explode the pieces of the planet.

You'll also see how to create a glowing lava core to the planet with animated noise and volumetric lights, and a shockwave particle effect using Thinking Particles PMatterWaves.

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