Modeling a Chess Set: How to Model the King

Photo of Matt Umney

Instructor Matt Umney

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  • Duration: 09:39
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In Part 4, the next piece to create is the king. This time you'll use a new technique: lofting. You'll learn how convert selected edges of polygons to a spline, and how to loft a skin over multiple splines using the Loft object. You'll fine-tune the king by adjusting the splines in the loft object while you get a realtime update of the 3D model.

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