IBC 2014 Rewind: Simon Holmedal: Animated Displacement with Python and Shaders

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Simon Holmedal demonstrates several techniques he used to create animated displacement in an ident for Industry Workshops.

Simon Holmedal demonstrates several techniques he used to create animated displacement in an ident for Industry Workshops.

03:46Industry Workshops - Intro
07:06Python Tools for Vertex Weight Maps
15:07Weighting Phong Breaks
18:52Animated Displacement
22:31Clones based on Animated Shader
24:32Turbulence FD / Smoke
26:47Noise Shader / Distort
29:40Other Projects / Fox Sports 1 Pitch

Simon utilized Cinema 4D Python tags to generate vertex weight maps based on distance from nulls or by combining several vertex maps. He’s then able to use those animated vertex maps to limit the effect of Jiggle and Displacer deformers.

Simon also demonstrates how noise shaders and gradients with turbulence can be animated to generate displacement maps for use with Sub-Polygon Displacement or the Displacer. Simon uses the Layer and Distorter shaders to further break up and add variance to the displacement. Simon also shows how the shaders can be utilized in conjunction with a Matrix Object and Shader Effector to add cloned elements in the areas being displaced.

Recorded live at IBC 2014 in Amsterdam.

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