Creating a MoGraph Sports Intro Animatic: Series Overview
In this series we will build a mograph sports intro animatic from start to finish. Using storyboards as our roadmap, we’ll use primitives and some simple modeling to keep the geometry as simple as possible which keeps the Cinema viewports and renders fast. Then we’ll use the mograph module, motion camera rigs and some simple keyframed animation to bring our scenes to life. After that we’ll sweeten the look with r18’s enhanced open gl hardware options and use hardware previews to output our work before switching to Adobe Premiere Pro for final assembly. Once in Premiere, we’ll use some basic tools to knock out a rough cut in just a few minutes and then see how to stack tracks making versioned renders easy to spit out for client review.
Creating a MoGraph Sports Intro Animatic: Blocking Out Shot One
In this video we’ll create the stadium light bank seen in shot one using a few primitives that we collapse into editable mesh and manipulate to create a single light assembly. We then populate the light bank cloner with the light assembly and add a random effector to give each light’s orientation some variation just like the real thing. Next we save the light bank as an xref and get shot one ready for camera animation.
In this video we’ll create a folder structure to organize all of our assets, then we jump into Cinema and save out our first scene file. Then we dial in the render settings using a render token in the save path for the hardware previews. When finished, the render settings are saved as a render preset for use throughout the series. We will also see an example of the results of using the render token with our scene file names.