Creating a MoGraph Sports Intro Animatic: Shot One Morph Cam
In this video we’ll place cameras at the beginning and end of our camera move and then learn a shortcut to auto-populate the camera fields in the camera morph tag upon creation. After the setup is complete and we animate the blend, we can adjust the camera move to our liking as the scene is played in a loop. Next, we’ll export a hardware render using the settings we configured earlier.
Creating a MoGraph Sports Intro Animatic: Animating Shot Two With Time Effector and Camera Morph Tag
In this video we’ll be dropping the driveshaft into a fracture object and then use a time effector with an animated strength parameter to spin it up with a small wind-up at the beginning. Then we’ll duplicate the driveshaft twice and invert the effector strength to spin the new driveshafts in the opposite direction. We’ll finish by repeating the camera morph procedure, adding some SSAO and rendering out another preview.
In this video we’ll model the main driveshaft with a cylinder primitive and a spline cogwheel extruded using CV-Extrude Splines. Next we tackle the trench with a CV-Extruded spline mask that was made with the help of another CV Tool, CV-Boole Tools. The trench’s lower floor will then be made with a plane primitive. Next we’ll set up the conveyor leg assembly with some cubes, a cloner and an instance object. The leg assembly then gets converted to an xref and we create a row of them with another cloner to make the trench “roof”.