Siggraph 2017 Rewind - Nick Lyons: Futuristic Technology in Ghost in the Shell: Brief to Deliverable

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  • Duration: 46:37
  • Views: 5839
  • Made with Release: 18
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Nick Lyons from Territory Studios gives an overview of the work Territory did for the film, Ghost in the Shell.

Nick provides an overview of the concepts as well as how Territory executed some of the final VFX. Nick breaks down the creation of the "Equalizer" (using MoGraph Cloner, Random Effector, Turbulence and X-Particles), human holograms (using Photogrammetry, Polygon Reduction and X-Partcles), Solograms (solid holograms) to create the futuristic looking cityscape and describes how Territory used Cinema 4D and Shotgun to create and manage hundreds of assets including the use of a custom platemaker built with Xpresso.

02:00Territory Studios Demo Reel
05:10Ghost in the Shell Breakdown Reel
06:40Concepts for the Memory Sequence
11:00Creating the "Equalizer" Effect
18:57Concepts for the Ship Wreck Scene
21:10Creating Holograms
31:36Creating a Sci Fi Cityscape
39:12Creating one of the Sologram Assets
44:49Bespoke Backend Workflow Tools