Procedural Asset Creation inside Cinema 4D: Introduction

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  • Duration: 02:01
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  • Made with Release: 19
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In this series, we will learn the thought process and workflow, which will allow us to create a reusable, parametric 3D asset, by first modelling it manually, and then finding a set of generalized rules, that will assist us in rebuilding that static 3D model, into a polymorphous tool.
The end product, will be a fully parametric 3D model, that can generate different iterations of the same type of object, by changing a handful of parameters.

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