IBC 2014 Rewind: Günter Nikodim: The secret strengths of Cinema 4D in VFX

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Instructor Cineversity

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  • Duration: 45:38
  • Views: 3965
  • Made with Release: 16
  • Works with Release: 16 and greater

Cybertime’s Günter Nikodim demonstrates practical VFX case studies using Cinema 4D Release 16, as well as handy workflow optimization tips.

Cybertime’s Günter Nikodim demonstrates practical VFX case studies using Cinema 4D Release 16, as well as handy workflow optimization tips.

00:28Motion Tracking
04:07Stabilizing and extending the shot
08:30FCurve Snapshot
11:12Balloon Modeling
13:44Bad Fucking Intro
15:28Follow Position
17:48Matrix Object
29:03Painting Clones / Polygon Pen
30:40Fluid Render with SSS
36:34Eel Skin
39:41Lake Composite
44:07Ripples - Formula Deformer Falloff

Günter first shows how Motion Tracking was used to extend a balloon shot for the German film Clara Immerwahr. You’ll see how camera projection can be utilized with tracked footage to create and render a new stabilized shot. As part of the stabilization process, Günter also shows how to use FCurve Snapshots.

Continuing with the same shot, Günter utilzes MoGraph Cloner and the Spherify deformer to create the model for the hot air balloon. He also shows how the Connect object can be used to optimize viewport performance.

Next, Günter demonstrates how Cinema 4D was used in a shot for the Austrian film centered on the village named Bad Fucking. The shot recreates a landslide using dynamics which are controlled via the Follow Position attribute. You’ll also see how Subsurface Scattering was used to render water in a fluid simulation as well as eel skin.

Günter also demonstrates how the Matrix object can be used to optimize MoGraph scenes and apply effectors and deformers to particle simulations. He also shows how the Reprojection option of the Polygon Pen makes it easy to paint clones onto a surface.

Recorded live at IBC 2014 in Amsterdam.

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