Cloth Simulation, Part 01: Series Introduction, Overview, & Learning Goals

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Instructor Donovan Keith

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Series introduction and overview. Learn the ins and outs of Cinema 4D’s cloth simulation system while creating a series of mini-projects.

Learn Cinema 4D’s cloth simulation system from the ground up. We’ll start with a quickstart that will get you simulating cloth in no time, get into the nitty gritty of the cloth tag settings and then create a number of projects that can be used in both motion graphics and VFX.

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Transcript

Hi, I'm Donovan Keith. In this series I'll be covering the ins and outs of Cinema 4D's cloth system and how to use it to accomplish some more common motion graphics requests. First up is a quick start tutorial that will get you up to speed with the essentials of using Cinema 4Ds cloth system. Next, we'll move on to a setting by setting explanation of the cloth tag, and how you should adjust each parameter to get the effect you're looking for. We'll follow it up with a few mini projects, where we break down the use of cloth simulation in a simple motion graphics, or VFX shot. We'll start with a flag flapping in the wind, a curtain dropping into onto a stage, an unfurling banner in front of a castle, or a team breaking through a banner at the start of a game, something like that. We'll even tackle some more abstract effects, like ribbons flying through space. And then, some things that are surprisingly technical, like opening a set of curtains, or closing it. All right, let's start going over Cinema 4D's cloth system so that you can add some punch to your projects.
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